ubuntuusers.de

Log

Datum:
7. September 2009 23:33
Code:
  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
** Executing...
** Command: "c:\program files\steam\steamapps\*STEAMNAME*\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\*STEAMNAME*\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\*STEAMNAME*\sourcesdk_content\cstrike\mapsrc\test_raum_mit_hof_detail"

Valve Software - vbsp.exe (Dec 11 2006)
4 threads
materialPath: c:\program files\steam\steamapps\*STEAMNAME*\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\SteamApps\*STEAMNAME*\sourcesdk_content\cstrike\mapsrc\test_raum_mit_hof_detail.vmf
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 4 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files\Steam\SteamApps\*STEAMNAME*\sourcesdk_content\cstrike\mapsrc\test_raum_mit_hof_detail.prt...done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_dust*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_dustrt"
Can't load skybox file skybox/sky_dust to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (808969 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 879 texinfos to 717
Reduced 38 texdatas to 32 (1076 bytes to 941)
Writing C:\Program Files\Steam\SteamApps\*STEAMNAME*\sourcesdk_content\cstrike\mapsrc\test_raum_mit_hof_detail.bsp
9 seconds elapsed

** Executing...
** Command: "c:\program files\steam\steamapps\*STEAMNAME*\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\*STEAMNAME*\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\*STEAMNAME*\sourcesdk_content\cstrike\mapsrc\test_raum_mit_hof_detail"

Valve Software - vvis.exe (Nov  8 2007)
4 threads
reading c:\program files\steam\steamapps\*STEAMNAME*\sourcesdk_content\cstrike\mapsrc\test_raum_mit_hof_detail.bsp
reading c:\program files\steam\steamapps\*STEAMNAME*\sourcesdk_content\cstrike\mapsrc\test_raum_mit_hof_detail.prt
3280 portalclusters
12151 numportals
Leaf 155 (portal 653) with too many portals. Use vbsp -glview to compile, then glview -portal -portalhighlight X or -leafhighlight L to view the problem.

** Executing...
** Command: "c:\program files\steam\steamapps\*STEAMNAME*\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -both -game "c:\program files\steam\steamapps\*STEAMNAME*\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\*STEAMNAME*\sourcesdk_content\cstrike\mapsrc\test_raum_mit_hof_detail"

Valve Software - vrad.exe SSE (Nov  8 2007)
----- Radiosity Simulator ----
4 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\*STEAMNAME*\sourcesdk_content\cstrike\mapsrc\test_raum_mit_hof_detail.bsp
No vis information, direct lighting only.
14135 faces
16 degenerate faces
493918 square feet [71124272.00 square inches]
0 displacements
0 square feet [0.00 square inches]
6 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (23)
Build Patch/Sample Hash Table(s).....Done<0.0211 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                   4/1024          192/49152    ( 0.4%)
brushes               2174/8192        26088/98304    (26.5%)
brushsides           14276/65536      114208/524288   (21.8%)
planes                5164/65536      103280/1310720  ( 7.9%)
vertexes             26276/65536      315312/786432   (40.1%)
nodes                 6118/65536      195776/2097152  ( 9.3%)
texinfos               717/12288       51624/884736   ( 5.8%)
texdata                 32/2048         1024/65536    ( 1.6%)
dispinfos                0/0               0/0        ( 0.0%)
disp_verts               0/0               0/0        ( 0.0%)
disp_tris                0/0               0/0        ( 0.0%)
disp_lmsamples           0/0               0/0        ( 0.0%)
faces                14135/65536      791560/3670016  (21.6%)
hdr faces                0/65536           0/3670016  ( 0.0%)
origfaces             9779/65536      547624/3670016  (14.9%)
leaves                6123/65536      195936/2097152  ( 9.3%)
leaffaces            15519/65536       31038/131072   (23.7%)
leafbrushes           3264/65536        6528/131072   ( 5.0%)
areas                    2/256            16/2048     ( 0.8%)
surfedges           109120/512000     436480/2048000  (21.3%)
edges                60831/256000     243324/1024000  (23.8%)
LDR worldlights          6/8192          528/720896   ( 0.1%)
HDR worldlights          0/8192            0/720896   ( 0.0%)
waterstrips           1015/32768       10150/327680   ( 3.1%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices         18414/65536       36828/131072   (28.1%)
cubemapsamples           1/1024           16/16384    ( 0.1%)
overlays                 5/512          1760/180224   ( 1.0%)
LDR lightdata         [variable]     1172528/0        ( 0.0%)
HDR lightdata         [variable]           0/0        ( 0.0%)
visdata               [variable]           0/16777216 ( 0.0%)
entdata               [variable]        6868/393216   ( 1.7%)
LDR leaf ambient      6123/65536      146952/1572864  ( 9.3%)
HDR leaf ambient         0/65536           0/1572864  ( 0.0%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/192      ( 0.5%)
dtl prp lght          [variable]           1/4        (25.0%)
HDR dtl prp lght      [variable]           1/4        (25.0%)
static props          [variable]           1/2268     ( 0.0%)
pakfile               [variable]       22736/0        ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics               [variable]      808969/4194304  (19.3%)
==== Total Win32 BSP file data space used: 5267349 bytes ====

Total triangle count: 41681
Writing c:\program files\steam\steamapps\*STEAMNAME*\sourcesdk_content\cstrike\mapsrc\test_raum_mit_hof_detail.bsp
26 seconds elapsed
Valve Software - vrad.exe SSE (Nov  8 2007)
----- Radiosity Simulator ----
4 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\*STEAMNAME*\sourcesdk_content\cstrike\mapsrc\test_raum_mit_hof_detail.bsp
No vis information, direct lighting only.
14135 faces
16 degenerate faces
493918 square feet [71124272.00 square inches]
0 displacements
0 square feet [0.00 square inches]
6 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (22)
Build Patch/Sample Hash Table(s).....Done<0.0229 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                   4/1024          192/49152    ( 0.4%)
brushes               2174/8192        26088/98304    (26.5%)
brushsides           14276/65536      114208/524288   (21.8%)
planes                5164/65536      103280/1310720  ( 7.9%)
vertexes             26276/65536      315312/786432   (40.1%)
nodes                 6118/65536      195776/2097152  ( 9.3%)
texinfos               717/12288       51624/884736   ( 5.8%)
texdata                 32/2048         1024/65536    ( 1.6%)
dispinfos                0/0               0/0        ( 0.0%)
disp_verts               0/0               0/0        ( 0.0%)
disp_tris                0/0               0/0        ( 0.0%)
disp_lmsamples           0/0               0/0        ( 0.0%)
faces                14135/65536      791560/3670016  (21.6%)
hdr faces            14135/65536      791560/3670016  (21.6%)
origfaces             9779/65536      547624/3670016  (14.9%)
leaves                6123/65536      195936/2097152  ( 9.3%)
leaffaces            15519/65536       31038/131072   (23.7%)
leafbrushes           3264/65536        6528/131072   ( 5.0%)
areas                    2/256            16/2048     ( 0.8%)
surfedges           109120/512000     436480/2048000  (21.3%)
edges                60831/256000     243324/1024000  (23.8%)
LDR worldlights          6/8192          528/720896   ( 0.1%)
HDR worldlights          6/8192          528/720896   ( 0.1%)
waterstrips           1015/32768       10150/327680   ( 3.1%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices         18414/65536       36828/131072   (28.1%)
cubemapsamples           1/1024           16/16384    ( 0.1%)
overlays                 5/512          1760/180224   ( 1.0%)
LDR lightdata         [variable]     1172528/0        ( 0.0%)
HDR lightdata         [variable]     1172528/0        ( 0.0%)
visdata               [variable]           0/16777216 ( 0.0%)
entdata               [variable]        6868/393216   ( 1.7%)
LDR leaf ambient      6123/65536      146952/1572864  ( 9.3%)
HDR leaf ambient      6123/65536      146952/1572864  ( 9.3%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/192      ( 0.5%)
dtl prp lght          [variable]           1/4        (25.0%)
HDR dtl prp lght      [variable]           1/4        (25.0%)
static props          [variable]           1/2268     ( 0.0%)
pakfile               [variable]       22736/0        ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics               [variable]      808969/4194304  (19.3%)
==== Total Win32 BSP file data space used: 7378917 bytes ====

Total triangle count: 41681
Writing c:\program files\steam\steamapps\*STEAMNAME*\sourcesdk_content\cstrike\mapsrc\test_raum_mit_hof_detail.bsp
24 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\SteamApps\*STEAMNAME*\sourcesdk_content\cstrike\mapsrc\test_raum_mit_hof_detail.bsp" "c:\program files\steam\steamapps\*STEAMNAME*\counter-strike source\cstrike\maps\test_raum_mit_hof_detail.bsp"