** Executing... ** Command: "c:\program files\steam\steamapps\*STEAMNAME*\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\steamapps\*STEAMNAME*\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\*STEAMNAME*\sourcesdk_content\cstrike\mapsrc\test_raum_mit_hof_detail" Valve Software - vbsp.exe (Dec 11 2006) 4 threads materialPath: c:\program files\steam\steamapps\*STEAMNAME*\counter-strike source\cstrike\materials Loading C:\Program Files\Steam\SteamApps\*STEAMNAME*\sourcesdk_content\cstrike\mapsrc\test_raum_mit_hof_detail.vmf fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 4 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing C:\Program Files\Steam\SteamApps\*STEAMNAME*\sourcesdk_content\cstrike\mapsrc\test_raum_mit_hof_detail.prt...done (1) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_dust*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_dustrt" Can't load skybox file skybox/sky_dust to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (808969 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 879 texinfos to 717 Reduced 38 texdatas to 32 (1076 bytes to 941) Writing C:\Program Files\Steam\SteamApps\*STEAMNAME*\sourcesdk_content\cstrike\mapsrc\test_raum_mit_hof_detail.bsp 9 seconds elapsed ** Executing... ** Command: "c:\program files\steam\steamapps\*STEAMNAME*\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\program files\steam\steamapps\*STEAMNAME*\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\*STEAMNAME*\sourcesdk_content\cstrike\mapsrc\test_raum_mit_hof_detail" Valve Software - vvis.exe (Nov 8 2007) 4 threads reading c:\program files\steam\steamapps\*STEAMNAME*\sourcesdk_content\cstrike\mapsrc\test_raum_mit_hof_detail.bsp reading c:\program files\steam\steamapps\*STEAMNAME*\sourcesdk_content\cstrike\mapsrc\test_raum_mit_hof_detail.prt 3280 portalclusters 12151 numportals Leaf 155 (portal 653) with too many portals. Use vbsp -glview to compile, then glview -portal -portalhighlight X or -leafhighlight L to view the problem. ** Executing... ** Command: "c:\program files\steam\steamapps\*STEAMNAME*\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -both -game "c:\program files\steam\steamapps\*STEAMNAME*\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\*STEAMNAME*\sourcesdk_content\cstrike\mapsrc\test_raum_mit_hof_detail" Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 4 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading c:\program files\steam\steamapps\*STEAMNAME*\sourcesdk_content\cstrike\mapsrc\test_raum_mit_hof_detail.bsp No vis information, direct lighting only. 14135 faces 16 degenerate faces 493918 square feet [71124272.00 square inches] 0 displacements 0 square feet [0.00 square inches] 6 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (23) Build Patch/Sample Hash Table(s).....Done<0.0211 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 4/1024 192/49152 ( 0.4%) brushes 2174/8192 26088/98304 (26.5%) brushsides 14276/65536 114208/524288 (21.8%) planes 5164/65536 103280/1310720 ( 7.9%) vertexes 26276/65536 315312/786432 (40.1%) nodes 6118/65536 195776/2097152 ( 9.3%) texinfos 717/12288 51624/884736 ( 5.8%) texdata 32/2048 1024/65536 ( 1.6%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 14135/65536 791560/3670016 (21.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 9779/65536 547624/3670016 (14.9%) leaves 6123/65536 195936/2097152 ( 9.3%) leaffaces 15519/65536 31038/131072 (23.7%) leafbrushes 3264/65536 6528/131072 ( 5.0%) areas 2/256 16/2048 ( 0.8%) surfedges 109120/512000 436480/2048000 (21.3%) edges 60831/256000 243324/1024000 (23.8%) LDR worldlights 6/8192 528/720896 ( 0.1%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 1015/32768 10150/327680 ( 3.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 18414/65536 36828/131072 (28.1%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 5/512 1760/180224 ( 1.0%) LDR lightdata [variable] 1172528/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 6868/393216 ( 1.7%) LDR leaf ambient 6123/65536 146952/1572864 ( 9.3%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/192 ( 0.5%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/2268 ( 0.0%) pakfile [variable] 22736/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 808969/4194304 (19.3%) ==== Total Win32 BSP file data space used: 5267349 bytes ==== Total triangle count: 41681 Writing c:\program files\steam\steamapps\*STEAMNAME*\sourcesdk_content\cstrike\mapsrc\test_raum_mit_hof_detail.bsp 26 seconds elapsed Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 4 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading c:\program files\steam\steamapps\*STEAMNAME*\sourcesdk_content\cstrike\mapsrc\test_raum_mit_hof_detail.bsp No vis information, direct lighting only. 14135 faces 16 degenerate faces 493918 square feet [71124272.00 square inches] 0 displacements 0 square feet [0.00 square inches] 6 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (22) Build Patch/Sample Hash Table(s).....Done<0.0229 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 4/1024 192/49152 ( 0.4%) brushes 2174/8192 26088/98304 (26.5%) brushsides 14276/65536 114208/524288 (21.8%) planes 5164/65536 103280/1310720 ( 7.9%) vertexes 26276/65536 315312/786432 (40.1%) nodes 6118/65536 195776/2097152 ( 9.3%) texinfos 717/12288 51624/884736 ( 5.8%) texdata 32/2048 1024/65536 ( 1.6%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 14135/65536 791560/3670016 (21.6%) hdr faces 14135/65536 791560/3670016 (21.6%) origfaces 9779/65536 547624/3670016 (14.9%) leaves 6123/65536 195936/2097152 ( 9.3%) leaffaces 15519/65536 31038/131072 (23.7%) leafbrushes 3264/65536 6528/131072 ( 5.0%) areas 2/256 16/2048 ( 0.8%) surfedges 109120/512000 436480/2048000 (21.3%) edges 60831/256000 243324/1024000 (23.8%) LDR worldlights 6/8192 528/720896 ( 0.1%) HDR worldlights 6/8192 528/720896 ( 0.1%) waterstrips 1015/32768 10150/327680 ( 3.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 18414/65536 36828/131072 (28.1%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 5/512 1760/180224 ( 1.0%) LDR lightdata [variable] 1172528/0 ( 0.0%) HDR lightdata [variable] 1172528/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 6868/393216 ( 1.7%) LDR leaf ambient 6123/65536 146952/1572864 ( 9.3%) HDR leaf ambient 6123/65536 146952/1572864 ( 9.3%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/192 ( 0.5%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/2268 ( 0.0%) pakfile [variable] 22736/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 808969/4194304 (19.3%) ==== Total Win32 BSP file data space used: 7378917 bytes ==== Total triangle count: 41681 Writing c:\program files\steam\steamapps\*STEAMNAME*\sourcesdk_content\cstrike\mapsrc\test_raum_mit_hof_detail.bsp 24 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files\Steam\SteamApps\*STEAMNAME*\sourcesdk_content\cstrike\mapsrc\test_raum_mit_hof_detail.bsp" "c:\program files\steam\steamapps\*STEAMNAME*\counter-strike source\cstrike\maps\test_raum_mit_hof_detail.bsp"