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Glmark2

Autor:
Fury1306
Datum:
27. April 2013 21:44
Code:
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karsten@Rondra:~$ glmark2
=======================================================
    glmark2 2012.08
=======================================================
    OpenGL Information
    GL_VENDOR:     X.Org
    GL_RENDERER:   Gallium 0.4 on AMD RS880
    GL_VERSION:    3.0 Mesa 9.1.1
=======================================================
[build] use-vbo=false: FPS: 368 FrameTime: 2.717 ms
[build] use-vbo=true: FPS: 386 FrameTime: 2.591 ms
[texture] texture-filter=nearest: FPS: 366 FrameTime: 2.732 ms
[texture] texture-filter=linear: FPS: 364 FrameTime: 2.747 ms
[texture] texture-filter=mipmap: FPS: 354 FrameTime: 2.825 ms
[shading] shading=gouraud: FPS: 287 FrameTime: 3.484 ms
[shading] shading=blinn-phong-inf: FPS: 285 FrameTime: 3.509 ms
[shading] shading=phong: FPS: 224 FrameTime: 4.464 ms
[bump] bump-render=high-poly: FPS: 218 FrameTime: 4.587 ms
[bump] bump-render=normals: FPS: 411 FrameTime: 2.433 ms
[bump] bump-render=height: FPS: 294 FrameTime: 3.401 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 142 FrameTime: 7.042 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 36 FrameTime: 27.778 ms
[pulsar] light=false:quads=5:texture=false: FPS: 293 FrameTime: 3.413 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 66 FrameTime: 15.152 ms
[desktop] effect=shadow:windows=4: FPS: 180 FrameTime: 5.556 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 124 FrameTime: 8.065 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 153 FrameTime: 6.536 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 154 FrameTime: 6.494 ms
[ideas] speed=duration: FPS: 217 FrameTime: 4.608 ms
[jellyfish] <default>: FPS: 127 FrameTime: 7.874 ms
[terrain] <default>: FPS: 10 FrameTime: 100.000 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 324 FrameTime: 3.086 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 147 FrameTime: 6.803 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 301 FrameTime: 3.322 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 277 FrameTime: 3.610 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 166 FrameTime: 6.024 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 272 FrameTime: 3.676 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 280 FrameTime: 3.571 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 135 FrameTime: 7.407 ms
=======================================================
                                  glmark2 Score: 232 
=======================================================